And then decline tends to occur when a new genre takes the spot. Second factor is probably the trend of popular genres when a game or genre is highly successful, there tends to be more games being developed of that genre, so there tends to be competition and a lot of games just don’t make it. Like how there are huge fanbases for MMORPGs like WoW, RuneScape, Guild Wars II, there are huge fanbases for MOBAs like League of Legends, Smite, and DOTA 2. I think MOBAs have quite a lot of similar characteristics to MMORPGs, which could probably explain why certain MOBAs just don’t make the cut, and I think the main reason is there are simply more people aggregated towards popular games. This was yet another unsuccessful Square Enix product, following in the footsteps of Gunslinger Stratos: Reloaded. However, it didn’t really work as planned and the game was shut down in June 2016 because it couldn’t reach Western audiences. It tried to combine a MOBA style game with a card game and at first it seemed like the studio could pull it off. Lord of Vermilion Arena was developed by Square Enix. The official statement was that the market was too crowded and that seems like a fair assessment. However, the market proved to be too competitive for Motiga’s liking and it turned out that what they thought was an original idea had to be much more original to gain access to a larger playerbase. It was developed by Motiga and it was released in July 2017. The game was originally designed with thoughts of combining a MOBA and a team shooter video game. Gigantic had a great promise, but ultimately failed to make the final cut. The lack of success the game had was largely down to the fact that Epic Games decided to focus more of their attention towards Fortnite, but also because the game’s playerbase was much smaller than they were originally hoping for. However, unlike its more successful brother, Paragon didn’t become the best-selling title that the people at Epic Games were hoping it would.įree to play access started in February 2017 and by the end of April 2018 the game’s servers were shut down. Paragon was developed by none other, but Epic Games, the studio behind the immensely successful Fortnite. It was shut down in August, only five months after it was released on Steam. At the end of the day players realised that in the search for profit Turbine and Warner Bros didn’t create anything new and as a result the game didn’t even make it until the end of the year. However, the game wasn’t designed as an original idea and it followed the tried and tested recipe which was already implemented in lots of popular MOBAs.
It was developed by Turbine and had Warner Bros publishing the game. The 2015 MOBA which was based on the DC Comics fictional universe in which popular super heroes face their alter egos from other universes felt like it could work. With MOBAs it is up to the players to decide which games will get the nod and which will become forgotten. For example, casino games at NoviCasino go through a rigorous selection process in which only the best make the final cut. Something similar happens with other online games. There is nothing sinister in this as it is a natural selection process in which only the best MOBAs become popular. However, for every MOBA which broke sales records there are at least a dozen others which didn’t make the cut. This success inspired many game developing studio to go for what seemed like a tried and tested method of creating successful MOBAs in an attempt to boost their profits. If there’s no future, we just take the future from others.Games such as Dota and League of Legends have been incredibly successful and have managed to draw a massive playerbase.
Humans can only live by stealing what they don’t have from others. How can you be concerned with the lives of others when you’re about to starve to death? You’re too naive. Resources, territory, wealth… Humans fight each other in order to gain something they don’t have. “It has happened many times throughout history. “If another me was born somewhere else, and had led a different life, how would he feel? If there was another version of myself somewhere on the other side of the ocean, what would happen if I were able to meet him? Would I be able to be his friend? Or would the differences in our upbringing be something that I couldn’t overcome? Can I understand him because he is me? Or will he be impossible to understand because he’s me?” – Tohru Kazasumi “Pain, suffering, sadness… We all accept it, and that’s why we can move forward!” – Tohru Kazasumi
It merely creates an infinite chain of hatred and retribution.” – TimeKeeper “Humans continue to live in a cycle of death and destruction. “To believe in someone can be a dangerous thing.” – TimeKeeper
But each time we do, I think we become stronger.” – Kyouka Katagiri